Project #7 Bitmap Game

Description

Inspired by Eugène Ionesco's play "Rhinoceros"

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Main Character

The digital transformation and the surveillance technology hasdramatically increased “mass access” to the public sphere, freeing up a newsocial force that influences the community. This new social power, through ahuge number of mass judgments (likes and dislikes, support or protests by the public that quickly goes viral), can turn everyone into rhinoceros until theybecome mindless. in other words, people get rolled up in the snowball ofgeneral opinion around them, and they start thinking what others are thinking.

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Beginning Scene

The game starts with the scene where the character is lost in its trivial lives and obsessions, trying to collect more likes and followers and lost in a world that is devoid of meaning.

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To continue the game and to get more and more likes, you will be notified that you need to take more pictures of yourself. Notification bar that makes a person feel compelled to constantly take photos and post them on social media.

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Middle Scene

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This camera exposes the process of becoming a rhino, allegorically, turning a blind eye to capitalism.

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End Scene

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By the end of the game where you succumb to the both power of industrial capital and bottom up dictatorship imposed by the mass through social media, you will eventually turn into a rhinoceros like others.

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Design Process

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Reflection

I never saw myself as a gamer and I don’t see myself building games as a career any time in the future but I found this assignment enjoyable and meaningful which helped me to incorporate all the materials that I have learned as well as to bring my story into design and code. Prototypingthe game helped me to turn my ideas and concept into tangible forms that can beplayed. The process of iterating it in different mediums, from sketching on a paper to coding, helped me to explore and express the ideas and also flushed out issues and unintended results.